Version differences

There are two versions of the plugin available on Fab.

UE 5.3 -> v. 1.41

UE 5.4 -> v. 1.41

UE 5.5 -> v. 1.5

UE 5.6 -> v. 1.5

The main difference between 1.41 and 1.5 is that 1.5 supports large oceans, up to almost any radius. For more info check this page:

Scalability and Precision

Here's a full change log of the 1.5 update:

What's new:

  • DirectX 11 and Vulkan support,

  • Large ocean support:

    • The mesh generator and material now support any radius — including planets over 100,000 km in size,

    • Buoyancy now supports oceans with radii up to 10,000 km (exceeding Earth’s size),

    ,

  • New Example Blueprint: BP_GetWaveLocationExample. Demonstrates how to retrieve wave data on the CPU — useful for custom buoyancy, splash effects, and more,

Fixes:

  • Resolved aliasing jitter by smoothly fading normals with distance,

  • Restricted foam rendering on the inner surface of the water,

Misc:

  • Removed outdated maps: the flat ocean map and the map using a static mesh for the ocean (instead of a quadtree-based mesh),

  • Restriced ocean actor rotation (that introduces complications for mesh rebasing and other features that eliminate floating point imprecision). Translation (moving) is still supported by everything including buoyancy,

Important:

  • This update is Unreal Engine 5.5+ only. It requires Periodic World Space, a feature introduced in UE 5.5 and used in the material

Last updated

Was this helpful?