Configuring ocean material

MI_PlanetOcean has quite a few features:

  • Single Layer Water shading model, that provides scattering and absorption

  • Subsurface scattering. Depending on your ocean sphere radius you might want to tweak subsurface parameters to meet your expectations.

  • FFT-based flipbook detail normals. It is recommended you disable them while tweaking wave settings in the BP_WaveController. Once you're done with the waves, enable the flipbook normals and adjust their scale and WPO influence, the latter determines how normals are distorted by the vertex offset of the waves.

  • Waves attenuation at the shoreline

  • Wave and beach foam. While wave foam looks pretty believable, the beach foam effect is very basic and a subject for enhancement in the near future.

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