Material usage (no buoyancy)
Last updated
Last updated
Assign the MI_PlanetOcean
to the sphere mesh of your choice or use the SM_OceanMeshGenerated
mesh. To adjust the polygon density, see Generating ocean mesh.
The mesh you'd like to use the material with doesn't have to be a Static Mesh. It can be based on a Procedural or Dynamic Mesh Component, or on some third-party solutions like Voxel Plugin.
You have a wide variety of parameters that enable you to achieve the desired style. Here are some features:
Wave parameters (direction, length, amplitude, steepness etc.)
Subsurface scattering
Waves attenuation at the shoreline
Masking out water
Waves and beach foam
Scrolling normals (textures) on top of wave normals
Sphere with the ocean material can be moved and rotated at runtime.
Utilizing only the material results in a purely visual effect and does not offer buoyancy.