# Using with Static Mesh

Add `BP_PlanetaryOcean` to your level. Optionally, place `BP_Boat` , `BP_FishBoat`, or `BP_Buoy` on the ocean surface, and hit `Play`. You should immediately observe these objects floating, regardless of their placement on the ocean sphere.

`BP_PlanetaryOcean` utilizes the `SM_OceanMeshGenerated` as its default mesh. It includes:

* A radius of 30,000 Unreal units (300 m).
* 3,486,252 triangles.
* The size of one quad is 78.68 cm.
* This gives you 1.27 quads per meter. Another words, that there are 2.54 quads along the height of the character, that is 200 units.

If you wish to modify any of these parameters, see [Generating ocean mesh](/guide-v.-2.1/getting-started/using-with-static-mesh/generating-ocean-mesh.md).

{% hint style="danger" %}
Avoid scaling the Blueprint or its Static Mesh component.
{% endhint %}

{% content-ref url="/pages/5FWRTTDy0tRfiH8up9qZ" %}
[Generating ocean mesh](/guide-v.-2.1/getting-started/using-with-static-mesh/generating-ocean-mesh.md)
{% endcontent-ref %}


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# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.planetaryoceans.com/guide-v.-2.1/getting-started/using-with-static-mesh.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
