Using with Static Mesh
Add BP_PlanetaryOcean to your level. Optionally, place BP_Boat , BP_FishBoat, or BP_Buoy on the ocean surface, and hit Play. You should immediately observe these objects floating, regardless of their placement on the ocean sphere.
BP_PlanetaryOcean utilizes the SM_OceanMeshGenerated as its default mesh. It includes:
A radius of 30,000 Unreal units (300 m).
3,486,252 triangles.
The size of one quad is 78.68 cm.
This gives you 1.27 quads per meter. Another words, that there are 2.54 quads along the height of the character, that is 200 units.
If you wish to modify any of these parameters, see Generating ocean mesh.
Avoid scaling the Blueprint or its Static Mesh component.
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