Configuring ocean material
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MI_PlanetOcean has quite a few features:
Single Layer Water shading model, that provides scattering and absorption
Subsurface scattering. Depending on your ocean sphere radius you might want to tweak subsurface parameters to meet your expectations.
Waves attenuation at the shoreline
Wave foam and foam around objects (both distance field based)
Ocean slicks and sparkles.
Waves attenuation requires distance field enabled on the planet mesh.
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