# Configuring ocean material

`MI_PlanetOcean` has quite a few features:

* **Single Layer Water** shading model, that provides scattering and absorption
* **Subsurface scattering**. Depending on your ocean sphere radius you might want to tweak subsurface parameters to meet your expectations.
* **Waves attenuation at the shoreline**
* **Wave foam** and **foam around objects** (both distance field based)
* Ocean **slicks** and **sparkles**.

{% hint style="warning" %}
Waves attenuation requires distance field enabled on the planet mesh.
{% endhint %}


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